
This is the only API available if there are only XP graphic drivers (XDDM) installed, after an upgrade to Vista for example. Details and advantages of Vista's Windows Display Driver Model are hidden from the application if WDDM drivers are installed.
Direct3D 9: emulates Direct3D 9 behavior as it was on Windows XP. In order to achieve backwards compatibility, DirectX in Windows Vista contains several versions of Direct3D: The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll games that rely on this DLL must duplicate it and rename it to dplay.dll. Many former parts of DirectX API were deprecated in the latest DirectX SDK and are preserved for compatibility only: DirectInput was deprecated in favor of XInput, DirectSound was deprecated in favor of the Cross-platform Audio Creation Tool system (XACT) and additionally lost support for hardware accelerated audio, since the Vista audio stack renders sound in software on the CPU. Rather, programs that are run on a Windows XP system with DirectX 10 hardware simply resort to the DirectX 9.0c code path, the latest available for Windows XP computers.Ĭhanges for DirectX 10 were extensive.
Index of display output to target with testĪdditional command line arguments for test executableĬustom Command Line for ConfigDisplay.A major update to DirectX API, DirectX 10 ships with and is only available with Windows Vista and later previous versions of Windows such as Windows XP are not able to run DirectX 10-exclusive applications. \nttest\windowstest\graphics\d3d\utility\ \nttest\windowstest\graphics\d3d\support\ Pshader3.exe -ps30 -ps30_tex -ps30_cube -ps30_vol -M: įor command line help for this test binary, type /?. Runs the Pixel Shaders Ver 3.0 (WoW64) test job. More information Command syntax Command option Troubleshootingįor generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.įor troubleshooting information, see Troubleshooting Device.Graphics Testing.
Device.Graphics additional documentationīefore you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites. Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
This topic applies to the following test jobs: This automated test verifies the requirements listed in the test details table.